andrew's tribes heightmaps (yet another feature made possible by sierra coughing up the worthless tribes source code)
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overview
these are the original tribes heightmaps, ripped straight from tribes. i had
tried using kineticpoets convted, but
couldn't quite get the quality i wanted, and couldn't tell if the scale was correct either. because
i was too much of a debug newbie to find out how to dynamically rip the data, i said fudge it and just
exported the terrain data manually with the debugger.
an oddity is that the heightmaps are 257x257 pixels instead of 256x256. i am guessing dynamix
used this algorithm
as it seems to have all the features of tribes' dynamic terrain. luckily, i've already figured this out
so you dont need to waste your time figuring out why the bitmaps are coming out all funny.
oddity #2: some of the maps are 129x129 (really tiny).
finished heightmaps
classic maps
DOX
Open Call 2
Balanced
full set downloads
- 8bit grayscale png heightmaps [download]
- 16bit grayscale raw heightmaps [download]
- 32bit floating point raw heightmaps (original tribes heightmap data!!) [download]
how to open the heightmaps
- 8bit pngs: get a dang image editor, they all should open pngs fine
- 16 bit raws: set photoshop to 257x257, 1 channel, no interleave, 16 bit depth, ibm pc byte order, 0 header size
- 32 bit floating point raws: i have no idea, i made my own program to convert them to 16 bit raws