
John Carmack Audio Archive
Overview
These are all the keynotes, speeches and interviews by Carmack that I've managed to find online. I know he's given more than this, but audio / video files for them do not seem to exist.
The mp3s are hosted by archive.org.
Files
- CPL 1998 address (1hr, 33min - 25.47mb)
Quake 3 engine overview and possible feature direction. The audio quality is not great, but the noise settles down about 10 minutes in.
- Quakecon 2002 Keynote (1hr, 7min - 15.55mb)
DooM III engine preview, 64bit render buffers, multiple pass rendering, generic shading languages, "film quality" graphics, game art complexity, virtualized texture memory
- Quakecon 2002 Interview (23min - 16.00mb)
DooM III engine technical details and reasoning ( lighting, shadows, destroyable surfaces, networking, shadow volume optimization, curved surfaces )
The (unknown) interviewer's voice was very quiet, so it was amplified causing a few blips when Carmack is speaking as well.
- Quakecon 2004 Keynote (1hr, 6min - 44.71mb)
- Transcript (62kb)
DooM III engine in hindsight, shadow buffers (soft shadows), order independent translucency, engine design and going overboard with complexity
- Quakecon 2005 Keynote (1hr, 31min - 35.37mb)
- Transcript (81kb)
Advanced shadow buffers, next-gen consoles ( Xbox 360, PS3 ), single vs multi core cpus, physics accelerators, innovation in games
- Quakecon 2006 Keynote (2hr, 13min - 57.9mb)
John Carmack's Keynote Address from Quakecon 2006. Topics include multi-cpu programming for next-gen games, exploiting parallelism, uncertainty of next-gen features, diminishing returns of increased complexity, programmer productivity, side projects and the full question and answer session ( ~70 minutes ).
- Quakecon 2007 Keynote (2hr, 33min - 70.3mb)
John Carmack's Keynote Address from Quakecon 2007. Topics include Quake Zero, Gaming Latency, Darkness (scrapped game), Next Generation Megatexturing in id Tech 5, Editor Tools, Multi-system development (PC, 360, PS3), Hand held gaming and the full question and answer session ( ~85 minutes ).
Now with improved audio from the ggl coverage! A decided improvement on the QuakeUnity source.
- Quakecon 2008 Interview with 1up.com (16min - 7.5mb) - Source Article
Differences between XBox 360 and Playstation 3, Blu-ray vs DVD, Enemy Territor: Quake Wars problems, Carmack's personal gaming habits, future of consoles