Andrew's x86 asm toys

OVERVIEW

These are a couple x86 asm graphics toys I made a while ago. I lost most of my old programs, but these managed to survive, and still actually run! There's no real explanation as to how the effects work, and you won't understand what a lot of the code is doing unless you're familiar with old school interrupts & ports, but they're interesting nonetheless.

Note: Screenshots are 640x400, but the actual programs run in 320x200x256 aka video mode 0x13

COMPILING

The zip contains the example source code, turbo assembler & linker and batch files required to build the examples.

DOWNLOAD

asm.zip

EFFECTS

Water

water.asm - water.com

Water effect in 256 bytes. A mouse controlled disturbance with periodic "rain drops", the water pass is slightly wrong because it doesn't clip at screen edges

Water effect

Bump

bump.asm - bump.com

160 byte 2d bump map effect with crappy fake highlight. The mouse controls the highlight

Bump effect

Fire

fire.asm - fire.com

Fire effect with text drawn with the system font. The mouse (again) controls the wandering flame and the palette ramper is more interesting than the fire effect

Fire effect

Water + Bump

water2.asm - water2.com

I made this just for this page out of the water & bump programs. It's actually just the water program with @show_water replaced with @render_bump which was ripped out of bump.asm.

Water AND bump effect

DOS techniques

Here's a couple of the DOS tricks used that I can remember:

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